by Tim Girvin | Brands, Concepts | Aug 15, 2013
Color, Brands, and the Layering of Experience, Memory and Recognizability Some say — “stop calling the FT pink!” According to the color standards at the Times, the real color is a “so-called” Salmon Pink. But being an inveterate traveler,...
by Tim Girvin | Concepts, Designers, Places | Aug 13, 2013
rAndom International at MOMA. Reinterpretations of cold digital design It’s been suggested by Random that their work isn’t about typical programmable environmental installations that are inherently “unfeeling” and cold, but rather interactively...
by Tim Girvin | Artists, Concepts, Places, Storytelling | Aug 8, 2013
James Turrell, Designer in Light The Guggenheim | NYC We have a lot of history with the legacy of Turrell — and real history, in terms of what we’ve done for Seattle in introducing Seattle to his work. Only about 28 years ago. Deanna and I were taking a...
by Tim Girvin | Brands, Concepts, Cool People, Designers, Storytelling | Aug 6, 2013
Designed Magic, Magic Designed. It’s been said that illustration, the real meaning of the word is a shining — to illustrate is “making bright.” But also — to purify. In a manner, thinking about illustration as a craft of communication...
by Tim Girvin | Brands, Storytelling | Aug 1, 2013
Designing a World: Bears, Children, Wonderment and Michele Clise Ophelia’s World [Ophelia, showing above] Now and then, you get a chance to work on a project, or a succession of them, that might be reaching out to the edge of “what’s that,...
by Tim Girvin | Brands, Cool People, Retail, Storytelling | Jul 30, 2013
When You Get Out There. For the Curious, More Can Be Found. Doors opened, entries walked, the pilgrimage taken. When you get out there, closer to the heart of the story, the feeling of it: the place, the brand, the people, the story, can be found. For nearly 20 years,...
by Tim Girvin | Artists, Brands, Cool People, Retail | Jul 25, 2013
PRODUCT DESIGN, CAPTIVATION AND THE APPLE SIGNATURE I was talking to a young engineer about the principled ideation of Apple industrial design; that certain details are not only innovative not only in terms of product design creation — they didn’t exist...
by Tim Girvin | Brands, Luxury, Retail, Storytelling | Jul 23, 2013
THE HAND CRAFT OF RETAIL DESIGN IN THE BEGINNING, RETAIL DESIGN GOES BACK TO ONE SIMPLE PROPOSITION. “WHY SHOULD I BUY FROM YOU?” The implications of retail speaks to retelling — that is, there is a story, and another story, in a story — and...
by Tim Girvin | Artists, Storytelling | Jul 18, 2013
Billboarding, postering the story in the story in the story. [Imagery from PSFK] We’ve designed dozens of posters, an earlier legacy of work. But we love this Black Sabbath promotion, pointed out by Daniela Walker and “DaBitch.” As Daniela notes,...
by Tim Girvin | Concepts, Motion Pictures | Jul 16, 2013
In the Journey, who is your companion? Who is your guardian, your guide, your icon, your shepherding guide? Me? Raven and crow, telling. We’ve noted in an earlier blog study, that we’ve been involved in the Lone Ranger, as designers, in the past —...