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Blog: Brian Eno | Ambience, Sound & Scent

Studying the world of Brian Eno: scent, strategy, music and environment in experience design and contemplation. Image Copyright, Apple Computer, Inc., © 2008, all rights reserved. “Humans are capable of a unique trick: creating realities by first imagining them,...

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Blog: Cindy Gallop

I found this word, and thought of you, Cindy. Nice spending some time with you, exploring your ideas and home, there on 23rd, NYC, looking out to the sunny side of the street, from a dramatically darkening interior. A silky lingerie interior that, in its inherent...

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Blog: TED / Three +…

Okay, so I’ve been busy, and trying to fill out the remaining days has taken time. Days, right? Daze, right? Like a week or so, really. And there’s more, too. More learnings — and of course, so much more learning that it took me a couple of daze to...

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Blog: Stories That Feel

BrandStories That Feel Brandstories in the Construct of Emotionality Earlier in our career, I was asked — in the 90s, to present what we thought was the newest context of brand strategy at Building One, downtown Cincinnati, Procter&Gamble. What we thought then was...

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Blog: Surprise!

Brands that come from nowhere that surprise, alarm, and boom on the scene as spectacle. Or breeze in, quiet as the fog, a shadow of revelation. What have you seen that came on you as a surprise — out-of-the-blue, amazing, extraordinary, marvel-making and wonderment?...

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Blog: You Are Nowhere

Brands That Have Nothing To Say. As a designer, I think about layers. And I think about messages. Content. Holism. Contentment. Direction. There is a sign, but it’s empty. It has nothing to say, no place that it points. It’s nowhere. Like experiences that move from a...

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Blog: You Could Be No Where

These Days, People Work Anywhere; and Brands, Their Stories, Can Live Anywhere. But they can’t be nowhere. Everything needs a place. The nature of the seamless world, presumes an osmotic fluency — content, storytelling, wonderment, spectacle and experience...

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